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  • contact | ABLEN

    email iana@ablen.com phone + 44 7754321478 connect Contact me First name* Last name Email* Write a message Submit

  • digital | ABLEN

    LLcloud Digital Spaces Living Lab ARCA wati app

  • xoxo | ABLEN

    X O X O Team Projec t J anuary - May 2022 The University of Edinburgh Brief: Design an interactive lighting installation using electronics and sensors for prototyping, encouraging unique interactions with or through light. Tailored for specific social contexts, the installation or standalone light responds dynamically to people, actions, or activities. XOXO is an interactive lighting game designed by myself and my course-mate, Daniel Torres, for our second-year electronics course. Inspired by the classic noughts and crosses (tic-tac-toe) game, our creation features a 3x3 grid of glass boxes integrated into an up-cycled IKEA coffee table. The boxes are illuminated using a game button console, initiating the game with different coloured lights. Powered by an Arduino Uno kit, XOXO supports single-player, two-player, and player vs. NPC modes. Unlike traditional noughts and crosses, our game assigns colours to players, who must light up boxes to form three in a row vertically, diagonally, or horizontally to win. XOXO is the ideal addition to your child's room, offering interactivity, fun, and the opportunity to play with friends and family. It also encourages the development of memory and colour association skills in younger children. We deliberated on three primary player-game interaction modes: a dual-player console, a table-style game, or a wall-mounted single-player version. The game comprises of a push-button analogue-powered control circuit and a daisy-chained neopixel ring formation linked to the console. The game's was made in three steps: blowing the glass boxes, soldering all electronics and test running our code, and assembling all on an refurbished IKEA table. Our glass interactive tic-tac-toe game… can be played with one player or multiple players. restarts the game by itself so players can play multiple rounds. is easily portable and can be played anywhere - in a museum, a cafe, at school or at home! can be played in multiple colour variations. can be played in the dark. can be played by users of all ages! XOXO Interactive Game aq yoshimura

  • flux | ABLEN

    Flux Individual Project January - March 2023 Lund Univesity Brief: Create a lamp to address a daily lighting issue within a specific social context. Develop a functional prototype with a given 1W light, ensuring optimal light output for the chosen context. Flux is a minimalistic soldering lamp tailored for individuals working with dangerous, high-temperature equipment in dim studio environments, such as jewellery makers and soldering technicians. The lamp's construction features thick white wire and stainless steel. Its fully adjustable head moves along the lamp frame, maximizing light output with an internal magnifier in the domed head. Additional customizable steel elements on the frame conveniently hold the soldering pen and wires. Designing the structure, shape, colour, and aesthetics of the lamp was crucial to optimize the given 1W light's potential in terms of brightness and durability. My personal goal was to enhance the lamp's elegance and simplicity, differentiating from the bulkier and less inviting appearance of existing soldering lamps. The lighting levels required for bench work that is standard for jewellery and soldering workshops are about twice as high as for other craft fields such as wood and metalworking, resulting in accidents if lighting levels are too low. I chose to design a soldering luminaire as most low-cost current soldering lamps are bulky, made from plastic materials and produce a strong glare white light which exhausts the eyes. Flux is a sustainable lamp with a papier-mâché newspaper lampshade and a main body crafted from welded thick copper wire. The lampshade's concave design underwent experimentation with multiple paper folds to achieve a design with optimal light reflection without causing glare. Flux provides an ideal workstation light level of 600 to 1000 LUX. The initial 1W prototype light is magnified and reflected within the lamp, generating a concentrated blue-white circle of light for the workspace, accompanied by a soft diffused illumination along the workstation's outer edges. TOM project vika

  • vika | ABLEN

    Vika Team Project April - May 2023 Lund University Brief: Generate and evaluate a concept for a novel foldable product. Create a prototype, showcasing its functionality featuring user testing and outlining the costs associated with materials and production. Vika ("fold" in Swedish) is a concept for a novel foldable bike basket designed for active commuters and individuals relying on bikes as their primary mode of transportation for work, university, or shopping. Vika revolutionizes the biking experience by offering users a versatile storage solution for bags, groceries, and tools. Its design allows effortless portability, transforming it into a convenient shopping unit with an integrated strap. Vika is designed with a collapsible feature making it easy for users to fold the basket into a compact flat-pack version that securely attaches to your bike when not in use, ensuring space-saving convenience. My role in this project was to design CAD models for the bike basket's mounting mechanism, calculate the telescopic folding mechanism, and create the final prototype, focusing on the textile components. In Lund, a city in the southern Swedish Skåne region, bicycles are the preferred mode of transportation for 60% of its residents. This commitment to cycling is a longstanding tradition, mirroring the evolution of cycling infrastructure and public transit in nearby Copenhagen. Our decision to conceptualise a foldable bicycle bag stems from the need for improvement in existing designs - many tend to be bulky, challenging to attach securely to bike frames, and disrupt aerodynamics when carrying heavy loads. After considering options like silicone, wire, and wooden crates, we settled on a design featuring a durable structure with waxed waterproof fabric for the body, a wooden base, and an attachable top. The basket measures 350 x 320 x 230 mm, accommodating the standard size of bags and groceries for up to two people. It easily fits a standard bag or backpack. In CAD, we explored attachment options to the bike frame, opting for a detachable steel rod mechanism. We also determined the mechanics and spacing of the inner steel wire construction and explored methods to embed the wire within the textile. The final concept features an adjustable textile strap for the handles, an inner pocket for personal items storage, and a waterproof cap for added protection. User testing involved a standard city bike and a student carrying a 3/4 kg Vika bag filled with groceries. Vika features a waterproof waxed textile outer shell, two internal metal wire rings for stability, and top and bottom wooden beech bases. With handles within the top wooden ring for easy mounting and dismounting, as well as a textile strap for carrying convenience, Vika includes safety leather straps on the base and the side for folding the basket into a flat version. flux brew

  • touch eduscape | ABLEN

    Touch: 3D Eduscape Team Project January - March 2023 Lund University Brief: Propose a redesign solution for a science museum’s mobile van by redesigning graphic elements, stations, and including accessibility features. Create an object for one of the stations to aid interaction, particularly for children, within the exhibition and educational context. Touch is an educational texture map that was created as part of a team project for the Malmö Museum mobile van. During our visit, we discussed ideas with the mobile lab organizers, aiming to enhance the accessibility of all visitors to the van and its exhibitions. Our initial steps involved rebranding the van's appearance, designing a new logo, and proposing three types of mobile stations for the van. As part of one of the lab stations, we developed the texture map design - Touch. Touch enables individuals with physical or visual needs to engage with the exhibition and provides a fun educational experience for younger children. This 3D texture map incorporates braille labels, textured tiles and a matching game, offering a tactile experience for all visitors. Our team categorised issues with the mobile van and devised a solution proposal: Branding - Revamping the logo for versatility across future exhibitions. Accessibility - Replacing chairs with foldable benches, implementing adjustable and child-safe tables. Adaptability - Offering users visual and auditory devices (TV screens, tablets, a 3D map). We approached the solution by enhancing three station improvements, each catering to various forms of participation and involvement: One side of the interactive map features an animal matching game based on skin textures and the other showcases a vibrant assortment of human cells. Bright colours were selected to assist partially visually impaired users in identifying and tracing patterns easily. In the future, we aim to develop a customizable map version, allowing the creation and use of tiles tailored for different exhibitions. tubi wati

  • brew | ABLEN

    Brew Individual Project October - December 2022 The University of Edinburgh Brief: Design a drinking or eating vessel that combines traditional craftsmanship with digital-making skills, offering a unique perspective on conventional vessel design and focusing on incorporating a specific craft approach. Brew is an innovative coffee maker that seamlessly blends traditional and digital craftsmanship. Designed for individuals on the move or active travellers such as campers and van lifers, it offers a lightweight, portable, and compact brewing solution. This versatile coffee maker is comprised of two components: a stainless steel base and a filter top that securely holds the coffee filter and grounds. When both parts are collapsed and combined, they form a 5 cm tall cylinder, effortlessly storable and transportable in your bag or attached to it. As part of the New Making course, the project aimed to create a product that bridges the gap between traditional craftsmanship and digital skills. To achieve this, I practised metalworking skills involving cutting and welding, while also employing CAD (Fusion 360) to design and test 3D-printed iterations with diverse filaments. The end result is a product that not only boasts an efficient and compact folding mechanism but also combines elements of traditional and modern design. My initial project focus was on applying origami foldable techniques to reinvent the Bialetti Moka Express which has a timeless faceted design style which is very geometrical and structured. The redesign entailed laser-cutting a copper sheet to form geometric components of the coffee pot, which were then microwelded together to complete the new design. The inspiration for Brew, a collapsible pour-over coffee maker, stemmed from the mini project of reimagining the Bialetti Moka Express. Brew presents the concept of collapsible cylinders, referred to as a telescopic structure, to create an expandable and collapsible coffee brewing device. Brew consists of two components: the upper filter portion is a food-safe PET-G design, simulated and 3D printed using CAD. The lower liquid collector component is made from stainless steel in a reverse telescopic construction. It involved cutting a tapered tube, assembling the parts, and welding them together. The Brew Guide 1. Uncollapse both parts. 2. Place the top part on the bottom one. 3. Place a coffee filter in the top part. Make sure it fits snugly. 4. Pour your ground coffee into the filter. 5. Pour boiling water, enough to cover the ground coffee. 6. Wait for the coffee to brew. 7. Enjoy your cup of coffee! Brew is ideal for users who are always on the go, travelling or camping. The coffee maker collapse to a small 50x90 mm device that can be easily stashed or attached to your bag! vika foldiFi

  • new designers 24 | ABLEN

    New Designers London Show 2024 aq wearable indicator BA Degree Project July 3rd - 6th Business Design Centre, Islington newdesigners.com/exhibitors newdesigners.com I had the honour of participating in the 39th edition of the New Designers show in summer 2024 at the Business Design Centre in Islington, showcasing my final BA project, AQ . New Designers brings together over 3,000 emerging designers from more than 100 university courses across various disciplines, including fashion, textiles, fine art, photography, furniture, product design, and illustration. I exhibited two prototypes of my final-year AQ wearable device indicator, including a large-scale, battery-powered prototype that ran air quality monitoring for 8 hours daily throughout the exhibition. My display also featured the AQ design booklet, my first exploded prototype, interactive acetone vials for visitors to test the device, and a large AQ wearable demo running Home Assistant to visualize air quality data in real time. Our graduate year’s project catalogue, Connect , represents us coming together as a group of creators from diverse backgrounds and perspectives, expanding our individual understanding of the world. Connect is also what we want our users to do—whether that means connecting with themselves, their minds and bodies, or with the world around them and the conversations and interactions happening within it.

  • op cubes | ABLEN

    Op Cubes Individual P roject September - December 2022 The University of Edinburgh Brief: Create a game prototype that explores a well-known gaming genre, whether it's digital, physical, or mobile. Introduce an inventive approach to this game concept while referring to its fundamental ideology and principles. The Op Cubes, also named the Optically Illusive Maze Cubes, are a short project I did for my Game Design course. They are inspired by the mesmerizing worlds of Monument Valley (2014) and Manifold Garden (2019) video games where players go on an immersive journey through fantastical structures and spaces augmented by optical illusions. The Op Cubes challenge players to navigate marbles through multi-tiered cube planes, engaging their perceptual skills and spatial awareness. Designed to perplex cognitive and visual senses, they invite players to question present reality, where visual images often appear flattened by simultaneity. brew vika

  • smart handle | ABLEN

    Smart Handle Individual Project April 2020 Design Proposal for TU/e Brief: Create a proposal for a smart home system or product aimed at promoting a healthy home and lifestyle, emphasizing awareness and comfort. Smart Handle is a design concept for an integrated smart system in a window handle, intended for a healthy home environment. Its purpose is to provide guidance on the optimal time to ventilate your home. By utilizing air quality monitors in your city and accessing data through your internet server, the Smart Handle indicates the current air quality index (AQI) outside. A red glow indicates an AQI above 100, signalling unfavourable conditions for airing your household, while a green glow indicates when it is safe to open your windows. Through this project, my aim was to explore ways to enhance smart homes in anticipation of the rapidly evolving future and prioritize our planet's well-being. The Smart Handle offers assistance to individuals residing in heavily polluted cities such as New York, Delhi, Doha, Hanoi, and others, enabling them to access fresh, clean air within their homes without solely relying on air conditioning systems. Smart Window Handles Operation Scheme How does the smart handle work? If the LED light on the handle glows red then the AQI (air quality index) is high (around 100), i.e. air is polluted, if it glows green, then the air quality is acceptable (below 50) and it’s safe to open your window. Other options include using air quality apps like AirLief or AirVisual daily or installing a home air quality monitor. However, these alternatives are less precise than the Smart Handle, which offers real-time ventilation control without the need for constant app monitoring. flux brew

© ABLEN design portfolio by Iana Nikolova 
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